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Abyssal Chronicles :: Tales of Series :: Tales of Graces :: New Battle System
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[poll] PollPoll Question: Which do you prefer?
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Free Run[****] (1 vote, 10%)
Side Step[************************************] (9 votes, 90%)

Poll Totals:
 Total Votes: 10
Total Voters: 10
 AuthorTopic: New Battle System (Read 569 times)
smoo
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 Re: New Battle System
« Reply #30 on Oct 21, 2009, 8:18pm »

right, i was just giving a generalization
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 Re: New Battle System
« Reply #31 on Oct 22, 2009, 5:57am »

mhmm, Chain capacity is one hell of a fun system to use, I've even found a fangame or two that managed to run the ToD:R system with other "D tales. <3
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Phone Master Ion
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Honorary Algiros



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 Re: New Battle System
« Reply #32 on Oct 22, 2009, 4:02pm »

Sounds cool, I wonder if you would be allowed to post a link?

Does anyone seem to know more about the 2 styles of fighting? From what I've seen, it looks like a character gets the attacks of two class types assigned to different buttons (I'm guessing A & B), but then how do you use artes?
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 Re: New Battle System
« Reply #33 on Oct 22, 2009, 7:45pm »

with a traditoinal arte set, and a seperate button set to switch arte forms. Pay attention to the demo's and watch their hands or soemthing. xDDD
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 Re: New Battle System
« Reply #34 on Nov 7, 2009, 12:32am »

I'm surpised that so far no ones said anything about that giant monster at the end of the 5th Trailer (can't find a picture). That's a pretty nice change to a boos fight. I hope they have alot of unique boss fights.
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Skye 先輩
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 Re: New Battle System
« Reply #35 on Nov 7, 2009, 10:40pm »

Not much to say about it, it showed up, crushed SoPhie, and that was it. nothing to really speculate over, and even if there was--that would be better off in the actual Speculation Thread.
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 Re: New Battle System
« Reply #36 on Nov 7, 2009, 11:00pm »

okay fair enough. What about one of the recent statement on the main page about Info on the Arles Gauge. They mention that being in Arles Rise mode disregards the use of CC during your moves. Does anyone else think that sounds an awful lot like Tales of Vesperia's overlimit system, or does CC system work a bit more different then that?
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Skye 先輩
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 Re: New Battle System
« Reply #37 on Nov 8, 2009, 6:34pm »

The concept is far different, but there has to be some reward system, like the Unison Attack, Vesperia's overlimits, Abyss' Overlimits, Eternia Greater Craymel Artes and so forth.
And the system in it's entirely is different. Vesperia's overlimit system increased through damage, whether giving or receiving, Graces' builds on attacks, even more so through parry, and decreases upon damage, and when the Artes Rise is full all characters can spam, unlike Vesperia, where only one person could do it, unless all 4 activated each available overlimit. Plus I think Graces has only 1 gauge where Vesperia had multiple gauges stacks on top of each other.
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