Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on May 26, 2011 0:12:56 GMT -5
PSP Emulator...Was there a successful one? Also, Tales of Innocence and Tales of Symphonia 2 skit faces are coming soon
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Post by Frederick on May 26, 2011 16:34:39 GMT -5
Sort of, JPCSP has steadily been gaining more compatible games, but not many Tales games are fully compatible with it. Tales compatibility list: Tales of Eternia - ULES00176 - Playable - r2012 Tales of The World: Radiant Mythology - ULUS10271 - Loadable - r2096 Tales of The World: Radiant Mythology 2 - ULJS00175 - Half Playable - r2074 Tales of The World: Radiant Mythology 3 - NPJH50353 - Loadable - r2074 Tales of Phantasia: Full Voice Edition - ULJS00079 - Loadable Tales of Phantasia: Narikiri Dungeon X - ULJS00293 - Playable (Encrypted) Tales of VS. - ULJS00209 - Half Playable (Encrypted) - r2061
Though, I'm pretty sure Eternia's and NDX's cut ins are available, but i'm not sure about status art.
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Post by Deleted on May 27, 2011 10:41:08 GMT -5
you gotta be kidding me....
I'm official fan of you two ^^
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on May 28, 2011 0:34:32 GMT -5
Frederick, you are one of the best people here in this thread xD Also if by any chance, you might be able to teach me how to do the ripping of cut ins in the psp games like Tales of Rebirth and Tales of the World: Radiant Mythology 3
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Post by Frederick on May 28, 2011 14:36:03 GMT -5
Well, I've been using a program called Texmod that monitors for any textures that are loaded using the GSDX plugin, then it lets you save them. I'm not sure how well it works with JPCSP, but it works great with PCSX2. The only problem is that it usually saves the texture with the wrong pallet, but it can be fixed using the Channel Mixer tool in Photoshop. but different games' textures have to be treated differently; for example, Final Fantasy X's textures have to be 0-0-+100 in 'red' and +100-0-0 in 'blue' to be the right colors. Tales of Destiny DC has to be converted to 32 bit/channel and then changed to something (i forget what since i have ToR and ToDDC saved as actions so it does it automatically)
Additionally, the textures are usually pretty small (as you can see by the cut ins i've posted thus far) i think there's some way to make the textures larger, but i can't remember what it was called nor how you would do it. (I think it was interpolation or something like that maybe??)
Anyways, any texture that the game loads would be caught by Texmod and you can save it. Gamecube/Wii textures were easier to rip because Dolphin's Texture Dumper usually ripped the cut ins at larger dimensions and i didnt have to change the colors or anything.
Unfortunately i'm in florida at my grandmother's huse with no internet atm, i typed all this at Sam's Club XD
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on May 29, 2011 0:33:54 GMT -5
Wow...I better get to work about the systems provided, thanks, Fredrick. Also, Will you be able to get the Cut ins of Mao and Tytree and the reverse cut ins?
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Post by Frederick on May 29, 2011 18:25:14 GMT -5
Yes, I can get tytree and mao's cut ins. It's harder to get hi ougi to activate than it is to rip them, lmao. Yes, yes I know the mechanics and all; secret gauge, one enemy, latent ability, etc etc but the game just goes LOLNO. =/
Although I don't know what the reverse cut ins are, is it something from a minigame? I can get status art and skit images too, if needed. Though skit images are kinda tricky to rip.
Edit: OH, if there's any cheat codes to make stuff like this easier, that'd be great. I'm using my moms cell phone right now, so its not really suited to research stuff.edit
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on May 30, 2011 9:42:07 GMT -5
Reverse Cut in, as in remember the pictures you uploaded like Eugene and Hilda cut in pictures (where Eugene is in front), I meant about the opposite (Hilda being in front). You will see the difference when Hilda will do the Hi ougi even though Eugene and Hilda will do Dual the Sol
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Post by Frederick on May 30, 2011 19:29:12 GMT -5
Awww, more cut ins D: That means it'll take twice as long to get them *sigh*
Curse my lack of programming skills! I wish someone would just make an extractor for the bin file...
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on May 31, 2011 9:30:43 GMT -5
I would like to learn how actually, but damn Yugioh distractions + academics >.< I should provide some other skit faces from the site I was able to provide. Were you guys able to see the new list of Tales skit faces? It's here but not all are uploaded yet www.crunchyroll.com/user/angelgabriel0303/pages/Tales-Skit-Faces
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Post by Frederick on May 31, 2011 13:24:03 GMT -5
Id love to learn, I'm taking javascript this year and maybe c++ next year, so hopefully ill learn something that can help lol
But I was taking a look at JPCSP yesterday and it seemed like it had a texture viewer (Debug>Image Viewer) but you have to put the offset for the image in (eg 0x5294D3AC) and you might have to put in dimensions, so I don't know how useful it would be. Though I haven't tested any games because the isos I had were encrypted and wouldn't load
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on Jun 2, 2011 10:38:07 GMT -5
Encrypted, but wouldn't it be similar if you would ripped some of the systems and find the cut ins easily? That's what I have recalled from some sites. But I also heard it would take too long though to find the right tools
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Post by Frederick on Jun 2, 2011 13:06:15 GMT -5
different publishers compress their data differently, so the Psychonauts extractor wouldnt work for Tales of the Abyss. The Tales of Graces translation team wrote their own tools to get textures (inserting hi res textures was one of their goals iirc) but they won't release any of their tools to the general public.
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Kai
Gajuma
ELEMENTAL METEOR!!!
Posts: 241
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Post by Kai on Jun 3, 2011 3:40:53 GMT -5
Woah, but will we have the chance to get these tools?
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Post by Deleted on Jun 3, 2011 10:06:36 GMT -5
@kai:I really have to thank you for the skit faces.
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