Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Aug 11, 2019 13:59:49 GMT -5
(s**t, I hit backspace and it went to the previous page, wiping everything I had written...)
I guess now I have more reasons to not go to gaming/anime conventions (aside from the fact that I'm not aware of any happening near me, and that I'd have to go there alone anyway). I don't have anything against conventions in general, but there's something about the idea of going to a place where the most hardcore gamers/weebs gather that doesn't sound very appealing. And I don't mean "all gamers are bad" type of thing, because I'm sure 90% of the people would be nice people, but I don't want to risk seeing one of those CringeLord NeckBeards in the wild. I probably wouldn't attract any people by myself, but even the idea of overhearing some of the cringy s**t I read about on the internet is enough for me.
I'm surprised by how much I've been playing Fire Emblem, considering how I haven't been playing much games for the past few months. The game has a lot of little things that scream mediocre, and often I have the feeling that Tactics Ogre/other fire emblems did it better. Still, I guess the gameplay is just too addicting and mind-numbing that it's the perfect thing to do after a day at work. Wouldn't say it's a great game, but whatever, I'm going to finish it anyway.
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Post by Friendly Person :) on Aug 11, 2019 14:10:21 GMT -5
There was some smell, but only when things got too crowded.
The biggest takeaway from me was, "what is the point", from multiple angles. For starters, most of the games there were overpriced compared to what you would be able to find online. Yes, there was some rare sh*t, but unless you're looking to dump several hundreds of dollars it's all kinda moot. I've never really been that kind of person (hardcover Wind-Up Bird aside). If you trolled around long enough you could find some good deals, but I'm barely playing games anymore, and the rise of the internet marketplace tends to render this aspect pointless.
Second, the commercial aspect was really all that was going on. Aside from a few arcade machines (which, good luck getting access too), a few tournaments (which, unless you enjoy fighting games or Fortnite, you're sh*t out of luck), a retro area (which again, good luck getting access to the decent games when charlie chucklef*ck has been playing Mario World for the last hour), and a board game/DND area (more on this later), there's really nothing to do except buy things.
Third, nobody ever remotely approached us. I've mentioned in the past that I tend to give off an impression of being angry all the time. Which... should I be grateful? I don't know, but I didn't come away with any interesting stories or experiences as a result. I was just kinda plopped into an over-sized market selling things I had little interest in buying.
Forth... I don't really want to say on a public forum. I'll say it privately later. It ties in with the board game thing though.
In sum: I don't think I want to attend a consumer convention again. It holds very little appeal. However I know there are industry conventions, and those would hold a lot more interest, particularly with regards to writing. The chance to meet and talk shop with other people: that's what I want from a convention. Not to buy a bunch of things I could've found cheaper online...
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Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Aug 11, 2019 14:43:20 GMT -5
I decided to download all the data google has collected about me (praise the GDPR) for s**ts and giggles. I've mentioned that I don't care if they collect data about me, because I don't think there's anything in my phone that anyone would find use in (and if someone know some personal details about me? If i don't know them, then I don't really mind). And most of the data I've looked through this far has been pretty standard, stuff like the channel I'm subscribed to on youtube, but I found a bunch of audio recordings (apparently from google assistant) that are basically snippets of some random conversations. It's probably just some false positive on the "hey google" wake-up command, but the recordings are relatively long and I can hear a bunch of other people in there too. A lot of the random recordings are from our DnD sessions for some reason... I can even remember the day the recordings are from based on the what was said during it.
All this doesn't really change my attitude towards their data collecting, because I've already known they have data that they don't explicitly tell me they are recording. However, all this data collecting and personalized internet is something that I've been thinking about a lot. I don't like the idea that my world view is filtered through the companies own algorithms (personalized search results etc.). I don't care if they have data about me, but if they use it to try to show me stuff *they* think I want, that's what I have a problem with. I've switched out from android phone and I'm a lot less reliant on googles services in general, so what they do in future doesn't directly concern me. I might actually tell them to nuke all my data (again, praise the GDPR).
It's been weird listening to your own voice for a half an hour, I don't recognize myself at all. The only reason I know it's my voice is because I can tell who the other voices belong to.
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Post by Friendly Person :) on Aug 12, 2019 3:21:22 GMT -5
I want to back up a bit and comment on something Joey said: is Mario Odyssey so regrettable? I'll grant that it ended up not working for me in the same way that Galaxy did (I'm on the final world and haven't felt the urge to ever actually finish), but as far as games go it didn't seem so offensive as to prompt that strong a reaction.
After watching The Eccentric Family again, I'm kinda bummed that Yen Press decided to translate the same author's 'The Night is Young, Walk on Girl' and 'Penguin Highway' novels first. I get that they're trying to capitalise on the two being made into movies, but Tatami Galaxy makes more sense from a marketing perspective, and personally I really want to know how the original novel for TEF reads. There are parts that feel underdeveloped, and I'm wondering if it's because they were added to the anime, or omitted because of space constraints.
Regardless, it's a wonderful little show that defies classifications. Transforming Tanukis and flying Tengus make it clearly a fantasy, but those elements are always only ever treated as another part of an already established world. The focus is very much on the drama and the characters, balancing themes of loss and family with such a playful cast that always keeps things from getting too serious. For instance, death hovers over tanuki constantly in the form of an annual tradition of Tanuki Soup, but it's regularly accepted as just another part of being alive. It's a wonderful little lesson on how it's more important to enjoy life than stress over death, but delivered in such an absurd (yet to the characters, poignant) way.
Despite being adapted into anime, Tomihiko Morimi is a novelist. Contrary to Light Novels, his works come from the literary industry: something wholly separate the anime industry which produces Light Novels and Manga. God knows it has its own problems, but there's a level of maturity to his works that isn't found in anime's heavily-commercialised space. His works might not force you to think in the way of classic literature, but they do tell fun stories with plenty of heart and thematic substance.
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Post by Youngster Joey on Aug 12, 2019 17:54:48 GMT -5
Yeah, that's a really big problem with cons. Unless you really love cosplay, the main draw is... well, buying stuff. Realistically, you have:
- The panels. Rarely interesting or thoughtful, even if I did have some interest in parsing out the deeper meaning of XYZ show or character. I mean, panels are hosted by high school or college students. Most people can't thoughtfully analyze any media, period, and I don't consider cons to be bastions of academics by any means. - Cosplay. A handful of people are actually really impressive. Everyone else is either just OK or--I'm going to be an unabashed a**hole here--way too fat to cosplay some skankily dressed character. (I get it's supposed to be fun, but... I dunno. There are limits. I've seen scary things.) - Video games. You covered it about up there. I'm also of the firm opinion that as a person with XX chromosomes, it's not a good idea to sit in one place for a long period of time at cons, because Smelly-NeckBeard-Pining-For-Any-Female-At-All comes and sits down next to you. No thank you.
Umm... that's it. So you're left with buying things. Cool! Setting aside the fact that it's really expensive to go to a con at all + the above activity requires even more money, scanning the floor for interesting things to buy takes a couple hours, at most. So, that kinda sucks, since you're probably there at least a day. Most of the stuff there is flat-out junk, too. Even if body pillows of your waifu and character keychains are your thing, they all still appeal to impulse purchasing than anything--stuff you didn't really need, but are buying because it's there. There was once a case to be made for retro/import games, but it's 2019--you can get those for cheaper online.
As for Odyssey, was it a bad game? No. I just simply didn't really enjoy the time I invested in it, and in retrospect, I'd have invested those hours in something else. It happens. It's ok, though. Sometimes playing games you were just kinda meh on helps you appreciate why other games were so good. I appreciate why I enjoyed SM64 so much a lot more now.
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Post by Youngster Joey on Aug 14, 2019 14:20:24 GMT -5
So, I'd just like to throw out a big f**k you to anyone on the internet who has ever said, "Why don't the devs implement XYZ--it's not that hard!"
Working on a large codebase will make you doubt your sanity.
Because things will go wrong, and you don't understand why, because 1) it's very difficult to fully understand all of what everything does, especially if other parts were written by other people, and especially if hacky approaches had to be taken for some reason, 2) the parts you thought you understood and then changed sometimes have side effects elsewhere. But the side effects are never "oh, duh, if I change XYZ, ABC of course would happen! I just didn't think of it". It's more like "I changed this button to purple, and now some other completely unrelated thing is shitting out unicorns nonstop jesus christ I didn't even know unicorns were a thing"
And then your sanity slowly erodes as you try in vain to figure out where the hell the bug is coming from.
It's going to be very satisfying once I isolate why the f**k this integration test sometimes finds a table and other times fails complaining about missing tables. But in the meantime, f**k you people on the internet
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Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Aug 14, 2019 15:06:48 GMT -5
(and again, have to rewrite everything...) Got my wisdom tooth removed. Weird feeling, having dentist pull out massive tools to force out your tooth.
I've been following the frontend side conversations in slack and it seems that's a problem everywhere. Every time someone goes to fix some little things, they find some weird code they have to ask around to understand why it is done that way. And things break and nobody has any idea why. Can't tell you how many times I've seen the messages "since when has this thing been broken, did somebody change it", "oh, it was this one completely unrelated thing that you did that broke it".
I'm still happily hanging around in my own little corner. For the most of the summer I've been reverse engineering different binary formats, so most of my time is spent on messing around outside our actual product so to speak. Out of the 6 weeks I spent on that task, probably 2-3 days was spent on the actual product codebase. The rest of it was just trying to understand how the binary formats work and what can I do to extract the relevant data out of them.
Finished FE:Three Houses. It was very mediocre in a lot of ways, but I did have fun with it in the end. The story route I went with was pretty underwhelming, but I guess my investment on the story in general has been pretty low from the start. I was positively surprised that some of your units can marry each other, and that Hubert and Shamir got married. Because of their edginess they were the butt of most of my jokes, so it was nice to see them find some peace.
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Post by Youngster Joey on Aug 14, 2019 20:19:19 GMT -5
I got my wisdom teeth removed when I was 18, and I looked like a chipmunk for a solid week or so due to the swelling. I had the misfortune of also having my driver's license test that same week. My face was a balloon. I dunno about you, but I definitely looked worse than I actually felt.
I will say these sorts of things make you appreciate unit testing and integration testing a lot more. crapbreaks, but at least you can be frustrated before everything goes to production and the customer is mad. Of course, my frustration is currently with integration tests. I never figured out what was wrong; I eventually gave up after spending probably (way) too long on it. I'll haunt the guy who wrote it tomorrow... he was out today. Sigh.
I haven't played Fire Emblem fora while now. I should probably get back on it, but. Other things keep coming up that are higher priority. Meh.
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Post by Youngster Joey on Aug 15, 2019 17:22:21 GMT -5
I really enjoy the fact that the New York Times actually ran an article yesterday headlined "Drinking Bleach Won't Cure Autism or Cancer, F.D.A. Says".
You mean... you're not supposed to drink bleach? Man, I've been doing this all wrong.
In all seriousness, if you're like me and hate-read anti-vaxxers, you get exposed to the associated fringe medical woo. Anti-vaccine beliefs start to look relatively rational compared to some stuff people do. Like the whole trend of aging your urine and using it for medical purposes. I wish I were joking when I said people have put droplets of aged urine in their eyes to help with eyesight and go online to post if it's normal that their eye is weeping/cloudy/painful/has pus.
Anyway, people are gonna Darwin if they're gonna Darwin, and that's fine, but I do feel pretty bad in the case of autism. You're an idiot if you drink bleach to cure cancer, but at least you're only harming yourself. In the case of autism, it's never the autistic person choosing to drink the bleach, get chelation, etc. It's the parents deciding that, and the autistic person is usually a kid. That's pretty f**ked up.
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Post by Friendly Person :) on Aug 18, 2019 23:28:57 GMT -5
Oh boy, I haven't posted in almost a week. I guess I should probably fix that. I still genuinely propose anti=vaxxers be considered biological terrorists and either exiled to an island or shot. Technically you should be able to do whatever you want to your body, but these stupid assh*les are bringing back illnesses that should be dead and spreading them to the general public. That is not okay. That is regressive as a species in a way that literally costs lives. Piss off with that noise. As far as ease of coding in games goes, I recognise the dilemma: cost (typically in time) vs annoyance. If touching a tree causes the game to crash, I understand it's easier to just put a fence around the tree -- that's fine. Although there are some fixes that I do genuinely think would be fairly simple. In Berseria, for instance, every time a major cutscene plays, your party is reassembled in a random order. As annoying as that is in single-player, come multiplayer it becomes doubly frustrating (sometimes it does it in the cutscene for a boss, and trying to explain to my dad how to change characters mid-battle is always a trip). This is one time where I feel like it wouldn't have been too difficult to have the game remember my party composition. After all, there have been other games in this same series that are able to do it. I'm mildly irritated at my doctor. I visited 3 weeks ago about a cyst on my stomach (which I've had for over 10 years, but as it wasn't hurting and nobody would ever be seeing me shirtless, I never cared), and they referred me to a surgeon. Except, they didn't give me the surgeon's info. After 3 weeks of trying to call the doctor's office, I finally got them to admit that they faxed the info over, but the surgeon was supposed to call me. I've never heard it work this way before, and if I don't get a call back by Tuesday, I'm getting the surgeon's name and number and calling them myself. I'm also annoyed because, in that 3 week span, the cyst got infected for the first time. If talk about pungent pus leaking out of a cyst on my stomach sounds disgusting, imagine having to live with it. Now that it's gone most things can be washed, but I'm seriously of a mind just to get a new belt. Although in a bit of a mixed blessing, going without a belt has caused an improvement in the colour of the cyst itself even after the infection cleared. Before it was a kind-of grape purple, but now it's redder, like more of a beet colour (the shift to purple was what prompted me to the doctor to begin with). Unfortunately the timing sucks, because interviews for resuming the job are coming up (idk, don't ask), and I'm seriously tempted to ask the guy if I can skip the belt and tucked in shirt until I get this stupid thing removed (it's a legit medical reason... right?). I've been playing through the MGS franchise steadily with a friend. That latter part is significant, because I couldn't manage it on my own. I may be the only person on this board who has fond memories of the franchise, but I know it's a pretty common sentiment, and the franchise itself is highly praised. Playing through it again, I can't say I feel as fondly of it as I did. The first two have aged poorly, and honestly aren't all that great to play. Moreover, what's more apparent to me now is how terrible Kojima is as a writer. It's not so much the convoluted storylines (which aren't really convoluted at all: just radically stupid); it's his inability to tie his preachy themes into the gameplay. People love to meme "can love bloom on the battlefield", but the stupid thing is that, to Kojima, the scene is to be taken seriously. You can't take a character we barely know, vomit their backstory through a radio call, then expect us to feel something when they spend their final breaths lamenting the tragedy of war. That's stupid. Not nearly as stupid as ending a game about giant robots and nuclear war with a 20 minute monologue about genetics and nature vs nurture (thanks MGS2), but still pretty stupid. At least 3 has dialed back the stupid some, and has the saving grace of actually being fun to play. I've read two books: Grotesque by Natsuo Kirino and The Secret History by Donna Tart. The former I mostly picked up because it's a sore point among the translation community due to having a mediocre translation coupled with cut content. Indeed, while I still champion an uncut version of Wind-Up Bird, after reading a synopsis of what was cut (I think somebody did a thesis on the novel and posted it online?), Grotesque is much more the victim of trimming down. I can't say exactly how much was cut, but I'd wager it's about 5-10% near the end. Cut for length and content, it transforms the conclusion, and thus the final message (I can't really go into details, but I hope you take me at my word when I say it was a very disrespectful choice). As to The Secret History, I picked it up because The Goldfinch is supposedly something special, but I didn't really want to get into an 800 page Goliath without first having some idea of the author (because at 557 pages, this one is much better, right?). It was very enthralling in its writing, but at the end I can't say I came away feeling I read anything other than a "smart thriller". Which, even then, I have issue with. Making allusions to Greek tragedies, structuring your novel after Greek tragedies, and making constant quotes and references in Latin are fine, but they do not serve as themes or commentary unto themselves. While I don't think Tart is necessarily making that mistake, what I've read of the book's reception inflates the importance of these allusions to silly degrees. I'm fine with the book as pure entertainment; in fact, if pure entertainment is what I'm in the mood for, I'd love it to be like this. On the other hand, I feel the author capable of delivering something with substance, and so I find myself eager to give The Goldfinch a try. The Goldfinch won a Pulitzer Prize, and though I'd known the name, I'd never quite understood exactly what the prize was about. In doing a bit of research, I found an article on the selection process, written by one of the judges for 2012. It seems that three judges are given three-hundred books, and asked to narrow it down to three. After that, a comity decides the winner. Only, in 2012, no winner was chosen. After reading the article I have a great deal of respect for the process the judges go through in narrowing down the choices. But between the article and some other research, I have almost none for the comity itself. We're talking about a group of people who retroactively revoked a prize from Hemmingway because someone complained his book was 'offensive'. F*ck them. I'll post the link if anyone is interested, because it's actually a great insight into the challenges faced when trying to doll out such an award in earnest. I particularly appreciate the comments on the second part, where-in the author himself acknowledges the limitations of awards: how many deserving novels go unnoticed, how so many undeserving novels get selected, how the very idea of trying to attribute a single novel as "the best" is ludicrous. www.newyorker.com/books/page-turner/letter-from-the-pulitzer-fiction-jury-what-really-happened-this-year
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Post by Youngster Joey on Aug 19, 2019 0:45:27 GMT -5
So, on the face of it... I agree, it does sound simple, and other games do it. But--and I'm saying this without knowledge of how Berseria was coded--side effects like that do happen, where it seems really simple, and perhaps in theory it is, and yet because of some way that the game was coded early on, it's actually a really big deal to fix that dumb thing. There are lots of instances in the codebase I work on where I'll ask why they did XYZ, and they'll admit, well, yeah, it would be better if we did ABC, and if we were doing it from scratch, it would be really easy. But because of decisions DEF and historical reasons GHI, it's actually kind of complicated to fix now and it's just not high-priority enough to bother.
I imagine this probably comes up a lot in games, since you might take shortcuts or rush to reach a release date. Shortcuts are the work of the devil. Necessary at times, but you often end up paying for them dearly. I'm quite lucky I don't work in a job where deadlines are flexible, since I hate cutting corners on things.
On that note, there are is a spectrum of programmers. On one hand, you have people who care about getting a thing out the door that works, and who cares if it looks like dogsh*t underneath. On the other side of the spectrum are the people who are dogmatic about beautiful code architecture. I... err towards the latter. I wouldn't call myself dogmatic, but I definitely lean in that direction. I want my code to be well-designed and thoughtful, even if it takes me a while. I also work with some people who are very, very, very, very far on the other side of the spectrum. I don't really like working with those sorts of people. I mean, yeah, copy-pasting code everywhere is probably initially faster than writing functions... but jesus christ, god help you if there's a bug somewhere and you have to change it in 50 places. Do it right the first time and save yourself the agony later.
On another note, I was supposed to go to Pittsburgh today, but my flight got cancelled because of thunderstorms. I suppose Pittsburgh got the thunderstorms, since it didn't even rain one drop here... in either case, I couldn't book a flight until 9:45 PM the next day because United cancelled 3 flights to Pittsburgh in a row. I think I might flip a lid if that gets cancelled because of weather too...
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Post by Youngster Joey on Aug 19, 2019 4:04:39 GMT -5
Man, I can't fall asleep. It's 5 am. I'm stuck in this terrible cycle of being unable to sleep --> work on programming problem I can't solve --> can't fall asleep because I'm working on problem --> attempt to go to sleep, still can't fall asleep, being awake makes me think of that stupid programming problem --> rinse and repeat.
The irony. There were standby flights to Pittsburgh starting at 6 am, but I thought to myself, man, no way I'd not get up for that and feel like total shit. Well, here I am!
I'm old. I'm turning 28 in a few days. I can't do this all-nighter thing anymore. My body can't do it.
Gahhh.
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Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Aug 19, 2019 11:25:27 GMT -5
So, on the face of it... I agree, it does sound simple, and other games do it. But--and I'm saying this without knowledge of how Berseria was coded--side effects like that do happen, where it seems really simple, and perhaps in theory it is, and yet because of some way that the game was coded early on, it's actually a really big deal to fix that dumb thing. There are lots of instances in the codebase I work on where I'll ask why they did XYZ, and they'll admit, well, yeah, it would be better if we did ABC, and if we were doing it from scratch, it would be really easy. But because of decisions DEF and historical reasons GHI, it's actually kind of complicated to fix now and it's just not high-priority enough to bother. I imagine this probably comes up a lot in games, since you might take shortcuts or rush to reach a release date. Shortcuts are the work of the devil. Necessary at times, but you often end up paying for them dearly. I'm quite lucky I don't work in a job where deadlines are flexible, since I hate cutting corners on things. On that note, there are is a spectrum of programmers. On one hand, you have people who care about getting a thing out the door that works, and who cares if it looks like dogsh*t underneath. On the other side of the spectrum are the people who are dogmatic about beautiful code architecture. I... err towards the latter. I wouldn't call myself dogmatic, but I definitely lean in that direction. I want my code to be well-designed and thoughtful, even if it takes me a while. I also work with some people who are very, very, very, very far on the other side of the spectrum. I don't really like working with those sorts of people. I mean, yeah, copy-pasting code everywhere is probably initially faster than writing functions... but jesus christ, god help you if there's a bug somewhere and you have to change it in 50 places. Do it right the first time and save yourself the agony later. Yea I can see how for example the Berseria thing would be the result of just some unfortunate corner-cutting somewhere else. Sometimes it happens, and you'll just have to live with it. You can't go back to fix every little dumb mistake when you have a deadline for your product. It's not an excuse to docrappy code though, and I think it's important to be able to prioritize and predict issues like that. The longer you leave a limiting code hanging, the more work it is to fix it. I'm absolutely in the 'dogmatic' camp as well. I'll usually write reallycrappy code to get things working, and then I break everything apart and try to rethink the whole structure. I usually end up rewriting everything at least three times. I like to think that it reflects in my code quality, but all of my big new features' merge requests are still hanging because people are on holiday and haven't reviewed them yet, so who knows. Good luck with the problem, the feeling of finally solving something you've been working on for hours is worth it, and one of the main reasons I like this job. That pulizer prize article was an interesting read. I think awards should be take a bit less seriously, but also a bit more seriously? If a book gets an award, I think the decision should be respected no matter what, and if some book is found to be really offensive, it should be seen as a part of history rather than try to 'revoke' the whole award. If award can be revoked at any point in future, you are basically putting the same book through endless subjective filters, as every year people can look back at a book and decide if it *really* deserved it or not. The world has already changed, values changed and the people making the decisions have changed. So the opinions of the initial judges have relatively little value in the end, because who knows what happens in the future. On the "bit less seriously" side of things, they should not be looked as absolute indication of "this is THE best novel, out of all the {instert_group_here} novels", but rather just a view into what was relevant and great in that specific year. The award obviously has a lot of value as objective indication of quality, but since pure objectivity is impossible they should always be taken with a grain of salt. Doesn't mean you can't strongly disagree with the decision of the judges, but the decision shouldn't be held as something representing every reader, when it comes to its value. I think awards are still useful, it's good to define some sort of bar for future, and it's a good way to discover new things. And I don't think they should be taken lightly in the "this book/game/whatever sold X amount of copies, and got Y average ratings, therefore it should win" sense, because that doesn't help with raising the bar and highlighting real, relevant achievements.
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Post by Friendly Person :) on Aug 23, 2019 3:58:09 GMT -5
I know it's impossible to avoid all the politics and BS, regardless of medium (in entertainment) or nation (in everything), but I swear to christ sometimes I just want to dig a hole in the ground, get some crackers and just live there for the rest of my life.
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Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Aug 23, 2019 13:57:36 GMT -5
funny, I was going to post something similar. I keep seeing more and more stuff that obviously has some hidden political agenda (which is usually why it was made in the first place), and it's getting tiring. It doesn't matter if I agree with it or not. And some people say that politics are always everywhere and you can't avoid it, and that's true to some extent, but there's a difference between something making you think or starting a conversation, and something just trying to spoonfeed you an idea.
I've also started to read more internet comments and I'm starting to hate people again, so I feel like I should stop. Everyone is more interested in getting mad about something that they stop caring about facts or whether something is worth getting so mad about. Then again, similar outrage culture can be seen everywhere irl as well, so I guess I'm stuck with this.
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