Quick? guide on Zestiria save editing
Posted On: Feb 25, 2016 17:25:53 GMT -5
Pássaro and MIDI/Analysis like this
Post by frubam on Feb 25, 2016 17:25:53 GMT -5
Just a quick reference guide to save editing artes in Zestiria. It can be a rather lengthy process, but if you're willing to go through with it, read on.
The only physical equipment you'll need is a USB drive to move the save around. The software you'll need is BruteForce Save Data(BSD) and the Tales of Zestiria Ver 0.01 *Max Money Editor* .
If you're unfamiliar with how to use the BruteForce Save Data(BSD) software, take a look at this video by Xiam MrUknowwho, who generally explains most of the steps on how to properly encode the save and has links to the software you'll need to do this:
www.youtube.com/watch?v=46EIbNV7p4w
You'll also need a hex editor. I use HxD, but any hex editor works fine. It's free.
mh-nexus.de/en/hxd/
So now you've installed BSD and HxD, and have the Tales of Zesty Money Editor on your desktop.
Just in case, I'd go into the game, and save the file you're going to use in a new file slot, in case you screw up. Go to the system start up screen on the ps3 and move your Zesty save by going "Saved Data Utility(PS3)" > *your Zesty save* > Triangle button > Copy > select USB Drive > yes.
Move the USB Drive to your PC. On the USB, pull the save from PS3 > SAVEDATA > *Zesty Save Folder*, preferably to the Desktop.
Follow the directions outlined in Xiam's video. The only thing not mentioned is, that before you can decrypt it, you need the disk hash key. When you open up the file and see it in BSD, just Right-click > "Bruteforce"(F6), and it will get you the hash key(note: its starts with "2E7F0BC9F..."). If a prompt comes up, just say "yes" to bruteforce it.
As shown in the video, "Decrypt" the file. Once you do, go into whereever you have the Zesty save folder, and inside, and open the file called "SAVE" using HxD Hex Editor.
If its ready to edit, it should look similar to the right side. Go ahead and change the "Bytes per row" to 16, and the "Byte group size" to 4.
Now to the editing... First here's an info file that has some basic info I dug up. Since its meant for me, you may have a hard time "reading" it, but the arte lists and values are inside.
www.mediafire.com/download/2nytnvjtvkj29tw/Tales+of+Zestiria+SAVE+info.rtf
I didn't bother with Sorey's list; felt it was pointless. Let's take a look at Mikleo's artes. In the info file, it says his arte values are at 0x36694. So, in HxD, go to "Search" > "Goto" > and enter "36694" in the box, and you should jump to that location in the save file.
See where it says 00000040? That's the value for his arte "Water Blast" as stated in the info file. The next 3 entries are 00000041, because that's the arte(Turning Peak) that takes up 3 directions/spaces. Replace those values in correspondence to the info file to whatever artes of his(or his armatus) you wish.
If you equipped one of his spells in the O(seraphic/hidden) arte slots, say, the arte "Twin Flow", you'll see 0000004B. You see how the value 00000063 is at the end? That's because I had already put Bubble Arrow, which is value 00000063, on that slot. So for other seraphim/or Sorey/Rose(well you don't have the values for them =0() just look for a similar value that corresponds to their normal form artes, and replace them as you see fit.
As I said before, the for seraphim, the last two left/right directional inputs are the same. You can change one of those to a different arte without losing any of his normal artes. For example, his tier 2 arte commands are neutral input for Rending Torrent, his up/down input is Torrent Fang, his left input is Moonlight Circle, and his right input is Moonlight Circle. By replacing the last 00000044 with, say 00000060(his armatus tier-3 arte, Azure Assault), he will still have the original 3 artes, plus Azure Assault on the right input, instead of Moonlight Circle twice. You can use this method to find what are the artes in said slots, what tier, and/or if they are seraphic(spell) artes. Then replace as desired.
After you are finished, save the file(don't change the name). All of the changed entries, that should be red, will turn black, indicating you have saved it.
As stated in Xiam's video. Re-encrypt the file in BSD by choosing "Update PFD"(NOT Encrypt PFD!!!) > "Update PFD (Full)" > Yes. You can click on the "Verify PFD" option just to see if everything is okay. Now your save file is ALMOST ready to go back.
As it says in Xiam's video, you'll need to load that save in the Max Money Editor, to re-calculate the checksum, or IT WILL NOT WORK. Just follow his directions. You don't have to add money or anything, just load > select save file folder > Open > hit "OK" > then "save"(JUST like in the video). Then its ready to go back on your system. Keep in mind it will record over the same save that you have altered(hence why I said make the one you'll use on a new file slot).
Any details that are obscure or you dont' understand, problems or what-have-you, just drop it here. No guarantee I'll be able to help, but I'll do what I can.
The only physical equipment you'll need is a USB drive to move the save around. The software you'll need is BruteForce Save Data(BSD) and the Tales of Zestiria Ver 0.01 *Max Money Editor* .
If you're unfamiliar with how to use the BruteForce Save Data(BSD) software, take a look at this video by Xiam MrUknowwho, who generally explains most of the steps on how to properly encode the save and has links to the software you'll need to do this:
www.youtube.com/watch?v=46EIbNV7p4w
You'll also need a hex editor. I use HxD, but any hex editor works fine. It's free.
mh-nexus.de/en/hxd/
So now you've installed BSD and HxD, and have the Tales of Zesty Money Editor on your desktop.
Just in case, I'd go into the game, and save the file you're going to use in a new file slot, in case you screw up. Go to the system start up screen on the ps3 and move your Zesty save by going "Saved Data Utility(PS3)" > *your Zesty save* > Triangle button > Copy > select USB Drive > yes.
Move the USB Drive to your PC. On the USB, pull the save from PS3 > SAVEDATA > *Zesty Save Folder*, preferably to the Desktop.
Follow the directions outlined in Xiam's video. The only thing not mentioned is, that before you can decrypt it, you need the disk hash key. When you open up the file and see it in BSD, just Right-click > "Bruteforce"(F6), and it will get you the hash key(note: its starts with "2E7F0BC9F..."). If a prompt comes up, just say "yes" to bruteforce it.
As shown in the video, "Decrypt" the file. Once you do, go into whereever you have the Zesty save folder, and inside, and open the file called "SAVE" using HxD Hex Editor.
If its ready to edit, it should look similar to the right side. Go ahead and change the "Bytes per row" to 16, and the "Byte group size" to 4.
Now to the editing... First here's an info file that has some basic info I dug up. Since its meant for me, you may have a hard time "reading" it, but the arte lists and values are inside.
www.mediafire.com/download/2nytnvjtvkj29tw/Tales+of+Zestiria+SAVE+info.rtf
I didn't bother with Sorey's list; felt it was pointless. Let's take a look at Mikleo's artes. In the info file, it says his arte values are at 0x36694. So, in HxD, go to "Search" > "Goto" > and enter "36694" in the box, and you should jump to that location in the save file.
See where it says 00000040? That's the value for his arte "Water Blast" as stated in the info file. The next 3 entries are 00000041, because that's the arte(Turning Peak) that takes up 3 directions/spaces. Replace those values in correspondence to the info file to whatever artes of his(or his armatus) you wish.
If you equipped one of his spells in the O(seraphic/hidden) arte slots, say, the arte "Twin Flow", you'll see 0000004B. You see how the value 00000063 is at the end? That's because I had already put Bubble Arrow, which is value 00000063, on that slot. So for other seraphim/or Sorey/Rose(well you don't have the values for them =0() just look for a similar value that corresponds to their normal form artes, and replace them as you see fit.
As I said before, the for seraphim, the last two left/right directional inputs are the same. You can change one of those to a different arte without losing any of his normal artes. For example, his tier 2 arte commands are neutral input for Rending Torrent, his up/down input is Torrent Fang, his left input is Moonlight Circle, and his right input is Moonlight Circle. By replacing the last 00000044 with, say 00000060(his armatus tier-3 arte, Azure Assault), he will still have the original 3 artes, plus Azure Assault on the right input, instead of Moonlight Circle twice. You can use this method to find what are the artes in said slots, what tier, and/or if they are seraphic(spell) artes. Then replace as desired.
After you are finished, save the file(don't change the name). All of the changed entries, that should be red, will turn black, indicating you have saved it.
As stated in Xiam's video. Re-encrypt the file in BSD by choosing "Update PFD"(NOT Encrypt PFD!!!) > "Update PFD (Full)" > Yes. You can click on the "Verify PFD" option just to see if everything is okay. Now your save file is ALMOST ready to go back.
As it says in Xiam's video, you'll need to load that save in the Max Money Editor, to re-calculate the checksum, or IT WILL NOT WORK. Just follow his directions. You don't have to add money or anything, just load > select save file folder > Open > hit "OK" > then "save"(JUST like in the video). Then its ready to go back on your system. Keep in mind it will record over the same save that you have altered(hence why I said make the one you'll use on a new file slot).
Any details that are obscure or you dont' understand, problems or what-have-you, just drop it here. No guarantee I'll be able to help, but I'll do what I can.