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Post by Umbra on Jul 11, 2011 21:50:17 GMT -5
For Tales games, the story is a main component. I can't argue with that, but I don't think the whole experience would be ruined having to use a script. Despite not being able to understand what the characters are saying, the player can relate the lines of the script with the emotions that the characters express, so as to not exactly be reading the game as a book.
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Post by darkenforceryuri on Jul 12, 2011 2:54:20 GMT -5
Thank you everyone for the support. I know it seems almost hopeless but if someone notices this movement with the ability to reach thousands of people then it will succeed. Operation Rainfall started within the forums of IGN. If an article about Operation 13 got published on there it would be immense support. I'm trying to talk to them so maybe I'll make headway. Again, thank you all.
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Post by Youngster Joey on Jul 12, 2011 3:46:09 GMT -5
For Tales games, the story is a main component. I can't argue with that, but I don't think the whole experience would be ruined having to use a script. Despite not being able to understand what the characters are saying, the player can relate the lines of the script with the emotions that the characters express, so as to not exactly be reading the game as a book. Well, I suppose, assuming a quality script even exists. I don't believe there is one for Hearts, for instance. Not only that, even if there is a script, it's really annoying having to play the game, check the script, resuming playing, check the script, and on and on.
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Post by Umbra on Jul 12, 2011 3:57:27 GMT -5
^ Yeah, it would be kind of tedious, I must admit, but I can imagine that someone would only use a translation for a game if they really wanted to play it. It's not something that I would resort to everyday, anyway, unless it were a game that I really cared about. Having someway to play the game is better than nothing.
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Post by Hiro the Half-Elf on Jul 12, 2011 6:04:47 GMT -5
For Tales games, the story is a main component. I can't argue with that, but I don't think the whole experience would be ruined having to use a script. Despite not being able to understand what the characters are saying, the player can relate the lines of the script with the emotions that the characters express, so as to not exactly be reading the game as a book. I played Rebirth reading from a script. It was tedious at best. Luckily Rebirth has the absolute best gameplay in the franchise or I wouldn't even have bothered.
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Post by Sirth on Jul 13, 2011 18:54:12 GMT -5
This is too early, and too late. We got our response in Graces and Abyss, and Xillia hasn't come out in Japan yet. Give it another year from now until your hope for Xillia dies down and need something to spark it, and buy Graces in the meantime (unless it REALLY doesn't appeal to you).
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Post by Deleted on Jul 14, 2011 9:59:54 GMT -5
I feel so optimistic about this one...
I think it's nearly impossible for Namco to not localize this title....
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Post by Cold Darkness on Jul 14, 2011 19:56:03 GMT -5
I also have a good feeling about it.
Also, it seems pretty useless to ask Namco for this to get localized when Graces is not going to release untill next year.
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Post by Lord Yggdrasill on Jul 15, 2011 5:09:16 GMT -5
I actually like this idea myself. It sucks that Namco refuses to localize 30% of tales series(cant play tales of rebirth and heart because of this, sigh), largely due to the lack of support from North America. But of course, they failed to do a proper advertising job either. For we fans, the best we can do is to show support to Namco so they will consider localizing more tales series in future.
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Post by Hiro the Half-Elf on Jul 15, 2011 8:04:37 GMT -5
Oh, psh, everyone and their mother pulls that lame advertising excuse.
The fact of the matter is that advertising it more than they already do wouldn't get them any extra sales. Anyone who would buy the games was already going to buy them before the ads went out.
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Post by sukotsuto on Jul 15, 2011 11:47:17 GMT -5
It's a basic thing that for new people to buy a game, they of course, have to know that such a game exists, and that's why ads exist - that's a given. Everyone is making that "excuse" because it's pretty obvious to everyone that that's really what's lacking all along - they're never willing to gamble on their RPG scene here in the US. Even though it seems reasonable enough not to gamble on a series that doesn't have that much foothold in the US (as compared to Final Fantasy games), until they do, they're never going to gain momentum . Namdai never really built upon their reputation as a company that produces good RPGs (which I know darn well they do), unlike most other gaming companies out there that should be poorer than Namdai (Atlus, NISAmerica) but enjoy a really good reputation among RPG fans thanks to the things they do. Good ads, good fan interaction, and guaranteed localization all play key roles in their success, and Namdai has the potential to do just that if they show as much attention in the "Tales of" series as they do with their fighting games. But yeah in the end, what do we know? Supporter or detractor, we're just fans speculating, and we never really know what exactly goes in within the company as to why they do or don't do these things, but these are as much as we fans know. But doing nothing certainly wouldn't help at all. To me, it's great that a lot of fans are compelled to take action out of love for the series - good fans or bad fans, the fact that they're doing something is enough for me
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Post by Hiro the Half-Elf on Jul 15, 2011 20:02:50 GMT -5
The problem is that the audience for anime-inspired Japanese RPGs in the West is actually pretty damn slim. There's no more foothold to grasp- Banco already has it. Especially at this point, word-of-mouth through the internet is so fast and so ubiquitous that anyone who hasn't heard of, say, Tales of Graces F is someone who wasn't going to buy it anyways. And anyone who sees an ad for it and would later go on to buy it has already heard of it, making the ad irrelevant.
There's no more momentum to get. The audience is just not large enough. While more than a million people would buy a Final Fantasy game, far fewer would play another JRPG series, much less one with heavy anime stylings such as the Tales franchise (anime art being a hard sell according to XSEED, IIRC. Might have been Aksys). The fact is that Final Fantasy is an anomaly within the genre, the outlier of outliers.
Remember that even though Atlus USA and NISA appear to do quite well sales-wise, they still sell averages of under 250k- meaning their games sell worse than Tales games do (well, worse than Vesperia, at least). However, unlike Banco, they have much smaller overheads being very small companies and can afford to accept smaller profits. Bandai-Namco Games is a massive company and repeated costly, low-profit localizations such as Tales games cannot support them. And, well, when they could allocate their localization staff to stuff that would sell better and produce higher profits, they're going to be more apt to do so.
Regardless, I think worrying about Xillia at this point in time is a waste of energy. Save it for after it's out in Japan and Graces F is out here.
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Post by Lord Yggdrasill on Jul 20, 2011 3:46:07 GMT -5
But anyway, tales studio does seem to be quite slow and inefficient at localizing games. TOG's localization takes more than two years, and can be even worse. Do not expect TOX to be localized before the end of 2012, or even 2013.
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Post by Youngster Joey on Jul 20, 2011 5:58:19 GMT -5
The length of time it's taken to localize has to do with the fact that they only began the localization process recently, not due to some inherent inefficiency or slowness. Games don't take 2 years to localize; I would say they take anywhere from 4 months to 1 year. Xilia, assuming it is localized, could very well come out within six months of release. Vesperia came out in the US the same month as Japan.
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Post by Lord Yggdrasill on Jul 20, 2011 19:57:00 GMT -5
I see, hopefully this time it will prevail. I am still counting on that TOGF's localization though, too bad PS3 can be a problem for me.
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