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Post by Viktor Forslund on Feb 13, 2015 18:16:42 GMT -5
I bought a PSP just for this game back in the day, and I have rather fond memories of it. I liked the system in which you learn artes depending on what type of attacks you use. Really helped you further the playstyle you yourself preferred, although it got a bit annoying if you wanted to learn everything. Craymel Cages for the mages was also a pretty neat idea. I remember putting quite a bit of thought into who got which spells. I still think the graphics are phenomenal for the time, and the soundtrack is nice as well. Granted, the English voices weren't anything to write home about, and the names like Demon Hammer and Sonic Blade for Tiger Blade and Demon Fang respectively threw me for a bit of a loop the first time, but I still find myself rather fond of Reid's slightly unsure voice actor. Kinda sounds like he really doesn't agree that any of this is necessary.
The only 2D Tales I'd played before this was the GBA version of Phantasia, so I had very little to compare it to. I still count it as one of the more solid 2D Tales games (still haven't played all of them, mind,) although I probably rank Narikiri Dungeon X above it nowadays.
What are your thoughts on it? And if you played the PS1 version, feel free to leave your thoughts on that as well. Maybe even compare the two if you've played both.
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Post by DaPlatinumTrim on Feb 13, 2015 18:29:36 GMT -5
I personallty love Eternia with the amount of things you can do in it's gameplay, you're given plenty of options and it really doesn't feel as braindead as the newer games. I happen to love it's art style and Music so that's a plus I guess. The only problem I have with it is how some enemies have like 2 framed attacks, while yours are like 3-4 frames iirc which usually lets them hit me first.
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Post by Moonlit Intermezzo on Feb 13, 2015 19:12:29 GMT -5
I played the PSX version, and it was very good in its gameplay. The story kind of had some hiccups here and there, but it was strong. The dubbing...well...it's something. Music's catchy as hell, but kind of short.
My only gripes were activating the MAs, but you can beat the game without using them, barring Reid's MA to counter the final boss' MA.
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Post by Viktor Forslund on Feb 13, 2015 19:22:51 GMT -5
My only gripes were activating the MAs, but you can beat the game without using them, barring Reid's MA to counter the final boss' MA. I seem to remember the MAs having some pretty funky requirements. I used most of them, but I could never activate Dragon Demon Chaos. Looking at the requirements for it to activate and I'm all .-.
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Post by Moonlit Intermezzo on Feb 13, 2015 19:31:23 GMT -5
IIRC, you had to use Rending Tiger Blade and the enemy had to be under <2000 health, and hold the arte button. But unless you knew how much damage you did, you had to spam the button until it worked. That's weird in itself. Luckily they improved the use of activating them in later Tales games, but this was the 3rd game in the series, the first to have "official" MAs.
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Post by Youngster Joey on Feb 13, 2015 22:26:59 GMT -5
I enjoyed it. It wasn't anything to write home about in terms of plot or characters, but I had fun with it. The Craymel cages were an interesting concept to be sure, and although I don't normally like playing as hand-combat characters, I liked using Farah.
The voice acting sounds like something straight of a dubbed hentai. Can't say I enjoyed it, but it did make listening oddly entertaining sometimes.
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Post by Pássaro on Feb 14, 2015 8:51:00 GMT -5
Lmao @ Joey
I agree. I'm not really an Eternia fan by any stretch of the imagination, but I did enjoy it to some degree. My biggest gripe was the introduction of the accuracy vs. evasion mechanic, which really makes the battle system a pain to work with.
Keele da' goat though.
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Derman
Oracle Knight
I still don't have a knife tag on my golden birth knife
Posts: 194
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Post by Derman on Feb 14, 2015 10:30:52 GMT -5
Let's not bring the keele fan club here.... (actually I wouldn't mind).
The game was fun, despite/because the bad voice acting. The combat system was a huge improvement from previous games. The story wasn't really anyhing special (two worlds, concept never used in tales games) but it was done well enough. And the atmosphere was pretty good too.
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Post by Friendly Person :) on Feb 14, 2015 17:14:33 GMT -5
I need to give this one a go again. It was the first 2d Tales I tried. At the time I had only played Graces and Vesperia, so I just couldn't get into the combat, causing me to stop after reaching Celestia. It always drove me nuts that the character would run back after attacking, but knowing that manual mode negates that makes me eager to try it again. Random encounters are the only thing stopping me... Bane of my existence, I swear...
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Post by musaboriman2 on Feb 15, 2015 11:15:51 GMT -5
I have the playstation version, and it's actually the last Tales game I bought, having just gotten it this past fall. Since I have Zestiria now, I have all 15 mothership titles. (I've finished 10/15 of them) I've been playing Eternia with a friend, and I find it quite enjoyable. Since I've played later games first, with Symphonia being my first game in the series, I feel that the combat isn't as good as later entries, but I'm able to appreciate and enjoy it for the time it came out. Honestly, it's a little like Smyphonia (my favorite Tales game) in a strictly 2D plane.
The english dub is quite mediocre to bad, but I went with the English version so I could actually play co-op with my friends (since I'm the only one who knows Japanese among my friends). I'm not far enough to judge the story, but while it isn't super engaging so far, it certainly isn't bad or boring either. I like it well enough. I like the art direction and world design. Random encounters are indeed annoying, but I've played a handful of Tales games with them at this point so I can deal with it. The music is pretty darn good for the most part.
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Post by aifread on Feb 17, 2015 15:04:12 GMT -5
My only gripes were activating the MAs, but you can beat the game without using them, barring Reid's MA to counter the final boss' MA. I seem to remember the MAs having some pretty funky requirements. I used most of them, but I could never activate Dragon Demon Chaos. Looking at the requirements for it to activate and I'm all .-. I kind of miss when MAs were actually difficult and rare to pull off and doing a 100 hit combo was an incredible feat. Nowadays everything is based on combos and MA spamming and I feel there's less emphasis on strategy and movement. Thanks, Free Run.
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Post by coliflowerz on Mar 6, 2015 1:58:05 GMT -5
I feel the combat system was really advanced for its time. They had a lot of cool little mechanics that were really interesting. Moves like Farah's Mirage and her whole arte cancelling system. Reid's Twin Sonic Blade; that is a really cool move and I wish there were more artes like that in other games. The only problem I have with it is how some enemies have like 2 framed attacks, while yours are like 3-4 frames iirc which usually lets them hit me first. I could've sworn that the enemies attacked faster than you... that makes a whole lot of sense... yeah I hate that too ^^;;
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Post by DaPlatinumTrim on Mar 8, 2015 12:41:51 GMT -5
I feel the combat system was really advanced for its time. They had a lot of cool little mechanics that were really interesting. Moves like Farah's Mirage and her whole arte cancelling system. Reid's Twin Sonic Blade; that is a really cool move and I wish there were more artes like that in other games. The only problem I have with it is how some enemies have like 2 framed attacks, while yours are like 3-4 frames iirc which usually lets them hit me first. I could've sworn that the enemies attacked faster than you... that makes a whole lot of sense... yeah I hate that too ^^;; Ah someone agree's with me lol, but yeah I noticed a lot of your party attacks were like 4/6 frames while some enemies have an instant attack, it felt like at times that I was battling my character's slower attacks then fighting the enemies I got used to it though because you have better ways of approaching.
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Post by coliflowerz on Mar 8, 2015 16:20:14 GMT -5
Ah someone agree's with me lol, but yeah I noticed a lot of your party attacks were like 4/6 frames while some enemies have an instant attack, it felt like at times that I was battling my character's slower attacks then fighting the enemies I got used to it though because you have better ways of approaching. Mm hmm. In fact the way that the normals are so bad kinda make it so you need to know how to use your artes in order to do well. Kinda conditioned you to be better.
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Post by DaPlatinumTrim on Mar 8, 2015 17:36:18 GMT -5
Ah someone agree's with me lol, but yeah I noticed a lot of your party attacks were like 4/6 frames while some enemies have an instant attack, it felt like at times that I was battling my character's slower attacks then fighting the enemies I got used to it though because you have better ways of approaching. Mm hmm. In fact the way that the normals are so bad kinda make it so you need to know how to use your artes in order to do well. Kinda conditioned you to be better. Well unlike some Tales of games Eternia will require you to know enemy patterns, and make sure you take full advantage over artes with instant startup. Eternia to me, plays almost like a real fighter requiring you to make sure you know your character and know his disadvantages and advantages.
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