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Post by Shining Bind on Jan 18, 2012 16:11:53 GMT -5
I just got War of the Lions, and I don't see what makes it "one of the best tactical experiences." Like, I don't understand why it's always considered one of the better PSP games.
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Post by Hiro the Half-Elf on Jan 18, 2012 22:56:08 GMT -5
Because, awful slowdown bug aside, it's a great game?
Well-written story, strongly strategic battles (unless you make ridiculously broken characters, which is very possible, but you should know better than to make a dual-wielding knight with two Excaliburs), flexible character progression system, rockin' music.
And it has a way better translation than the PSX version.
But how about you. What do you not like about it?
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Post by supersonic1453 on Jan 19, 2012 10:17:25 GMT -5
There is no strategy in Tactics. It's just yelling, and accumulating, and screaming until everything dies.
1.3 on the other hand...
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Post by Shining Bind on Jan 19, 2012 16:33:42 GMT -5
Because, awful slowdown bug aside, it's a great game? Well-written story, strongly strategic battles (unless you make ridiculously broken characters, which is very possible, but you should know better than to make a dual-wielding knight with two Excaliburs), flexible character progression system, rockin' music. And it has a way better translation than the PSX version. But how about you. What do you not like about it? I agree that it is much better than the PSX version. But I'm just having trouble seeing how it's any better than other tactical SRPGs. Maybe I'll change my mind the more I play it.
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Post by Hiro the Half-Elf on Jan 19, 2012 17:06:28 GMT -5
There is no strategy in Tactics. It's just yelling, and accumulating, and screaming until everything dies. 1.3 on the other hand... What did I say about not making overpowered characters. Monk/Squire/Ninja Ramza is too broken to live.
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Post by Umbra on Jan 25, 2012 18:00:24 GMT -5
I didn't think Golden Sun: Dark Dawn lived up to the hype either, at least story-wise.
But GS games aren't all about their story. The puzzles in the game were great, the battle system was retained, the graphics and summon animations were enjoyable, and the music...well, you already know my opinion on that one.
Still an enjoyable game, despite its flaws.
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Post by Youngster Joey on Jan 26, 2012 12:25:10 GMT -5
Umbra, if you mind me asking, what do you like about GS's and Tales' music? Structurally or otherwise. We have wildly differing opinions on it, to put it lightly, so I'm fairly curious.
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Post by Hiro the Half-Elf on Jan 26, 2012 13:12:36 GMT -5
I like Golden Sun's music, but Dark Dawn's soundtrack was ass.
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Post by Youngster Joey on Jan 26, 2012 18:33:08 GMT -5
How much did you even play of DD? I was under the impression that you didn't really get anywhere.
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Post by Hiro the Half-Elf on Jan 26, 2012 19:46:27 GMT -5
I played enough to get bored of the music!
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Post by Umbra on Jan 27, 2012 19:47:07 GMT -5
Umbra, if you mind me asking, what do you like about GS's and Tales' music? Structurally or otherwise. We have wildly differing opinions on it, to put it lightly, so I'm fairly curious. Well, seeing as how both of those series have their music done by Motoi Sakuraba, I suppose it'd be better to explain what I like about his music. I'll try to explain the technical stuff. Sakuraba's music has a range of flavors, stylistically and structurally. His three main influences are Baroque music, Latin jazz, and progressive rock and it's not uncommon for him to integrate these different styles into one song. I'll take, for example, the boss theme from Dark Dawn, since we've all been talking about that game recently. Beginning at 1:04 there is a Baroque-like melody in the lead synth, but at 1:10 a short Latin Jazz part starts, leading into the repeat. Despite these motifs, though, the underlying style of the song is rock because of what the bass and drums are doing. This leads me to one of the biggest liking points of Sakuraba's battle themes--the bass lines, primarily a certain jazzy pattern he uses. It's basically comprised of a stream of low notes, with occasional jumps to higher notes. (To be specific for anyone who knows a little Theory, the pattern is: root root octave-up root minor7th-up root octave-up rootl) This can be heard well in GS's normal battle theme at 0:50. Though, this particular battle theme's bass demonstrates a lot of extra grooving around. I also like the contrapuntal motion in Sakuraba's music, the way two or more melodies play at the same time in respect to each other. The harmonic cadences he uses often at the end of phrases are something I also like. The best way I could describe these is that they serve as a kind of resolution. For example, this is heard in Star Ocean 3's battle theme at 0:16 and again at 0:48. One last thing I'll say is that I like the instrumentation in Sakuraba's music, primarily his usage of a Hammond organs, synthesizers, bass guitar, choirs, and harps; which have worked to define his style. (Hm. I notice I didn't include an Tales music examples...Though I would argue Sakuraba's works with GS and the tri-Ace games are better than his Tales works, I still think his Tales music is fine.)
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Post by Lord Yggdrasill on Feb 9, 2012 17:43:38 GMT -5
Pretty much all sequels following a highly successful JRPG game, it is rather difficult to create new plot based on old stories that were already concluded/over, but fans tend to hype them up to a level that eventually disappoint themselves. FF and Tales series do a good job here since each of their so-called sequels have little or absolutely no connection to the previous games.
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Post by Frederick on Feb 9, 2012 18:28:14 GMT -5
FF and Tales series do a good job here since each of their so-called sequels have little or absolutely no connection to the previous games. Have you even played XIII-2 or Dawn of the New World? Sequels aren't the same as installments in a series.
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Post by Lord Yggdrasill on Feb 10, 2012 0:05:44 GMT -5
FF and Tales series do a good job here since each of their so-called sequels have little or absolutely no connection to the previous games. Have you even played XIII-2 or Dawn of the New World? Sequels aren't the same as installments in a series. Well I do know this difference, but they all belong to the same series anyway. Sorry if I was not being clear, I was referring to a series as a whole, not necessarily sequels or installments.
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Post by Youngster Joey on Apr 26, 2012 22:03:55 GMT -5
I was reminded of the existence of Spore, so here we go. Spore is an immensely disappointing game. The founder of the Sims series, Will Wright, had wanted to make it quite complex, but EA made them tone down the complexity because they didn't want it to be overwhelming for players. So, instead, they took a really interesting concept and made a watered-down, boring, click-and-attack game with zero charm.
I tried hard to like the game, but I just couldn't. It's simply not a fun game to play.
Interestingly, at the time of its release, Spore was the most pirated game in all of gaming history. It's likely upwards of 90% of those people just pirated it to make penίs creatures, though.
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