smoo
Oracle Knight
Oh look! Is Repede =D
Posts: 100
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Post by smoo on Oct 21, 2009 20:18:23 GMT -5
right, i was just giving a generalization
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Post by ღAdante Forma on Oct 22, 2009 5:57:14 GMT -5
mhmm, Chain capacity is one hell of a fun system to use, I've even found a fangame or two that managed to run the ToD:R system with other "D tales. <3
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Post by Phone Master Ion on Oct 22, 2009 16:02:41 GMT -5
Sounds cool, I wonder if you would be allowed to post a link?
Does anyone seem to know more about the 2 styles of fighting? From what I've seen, it looks like a character gets the attacks of two class types assigned to different buttons (I'm guessing A & B), but then how do you use artes?
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Post by ღAdante Forma on Oct 22, 2009 19:45:28 GMT -5
with a traditoinal arte set, and a seperate button set to switch arte forms. Pay attention to the demo's and watch their hands or soemthing. xDDD
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Post by littledemonfang on Nov 7, 2009 0:32:40 GMT -5
I'm surpised that so far no ones said anything about that giant monster at the end of the 5th Trailer (can't find a picture). That's a pretty nice change to a boos fight. I hope they have alot of unique boss fights.
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Skye 先輩
Oracle Knight
You know a good idea? Making me AC's Asbel Lhant
Posts: 167
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Post by Skye 先輩 on Nov 7, 2009 22:40:44 GMT -5
Not much to say about it, it showed up, crushed SoPhie, and that was it. nothing to really speculate over, and even if there was--that would be better off in the actual Speculation Thread.
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Post by littledemonfang on Nov 7, 2009 23:00:41 GMT -5
okay fair enough. What about one of the recent statement on the main page about Info on the Arles Gauge. They mention that being in Arles Rise mode disregards the use of CC during your moves. Does anyone else think that sounds an awful lot like Tales of Vesperia's overlimit system, or does CC system work a bit more different then that?
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Skye 先輩
Oracle Knight
You know a good idea? Making me AC's Asbel Lhant
Posts: 167
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Post by Skye 先輩 on Nov 8, 2009 18:34:31 GMT -5
The concept is far different, but there has to be some reward system, like the Unison Attack, Vesperia's overlimits, Abyss' Overlimits, Eternia Greater Craymel Artes and so forth. And the system in it's entirely is different. Vesperia's overlimit system increased through damage, whether giving or receiving, Graces' builds on attacks, even more so through parry, and decreases upon damage, and when the Artes Rise is full all characters can spam, unlike Vesperia, where only one person could do it, unless all 4 activated each available overlimit. Plus I think Graces has only 1 gauge where Vesperia had multiple gauges stacks on top of each other.
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