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Post by Youngster Joey on Jan 20, 2012 13:30:22 GMT -5
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Post by Umbra on Jan 20, 2012 15:10:18 GMT -5
This applies usually in an RPG...
Fighting a very tough battle when you know you are underleveled and giving it your all until you finally lose. Then you have to go back to your last save point and watch a long-ass dialogue sequence until you do it again.
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Post by Hiro the Half-Elf on Jan 20, 2012 15:14:47 GMT -5
Whenever I pick up an unidentified scroll and try to read it to raise my Spellcasting to level 1, only for it to blow up in my hands.
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Post by Umbra on Jan 20, 2012 15:22:20 GMT -5
Opening a treasure chest only to find out it's a mimic.
Why are mimics such a popular thing, especially in JRPGs? What ever happened to being shot with poison darts or falling through trapdoors?
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Post by Hiro the Half-Elf on Jan 20, 2012 15:30:15 GMT -5
If you want to fall through trapdoors or get hit with poison arrows, play more roguelikes.
EDIT: Switching to a character you don't play very much in Mario Kart, and then your main is the one in first place.
Shy Guy, I thought we were pals ; _ ;.
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Post by Umbra on Jan 20, 2012 15:38:49 GMT -5
Ah, so games that use a lot of the classic traps are called roguelikes? That's a new term for me. I guess that would describe games like Dark Cloud then. That's the only roguelike I remember playing a lot.
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Post by Hiro the Half-Elf on Jan 20, 2012 15:52:36 GMT -5
If it has randomly generated dungeons and things that kill the player, it's probably a roguelike.
So, yes, Dark Cloud has quite a few roguelike elements, though it lacks the permadeath that makes poison arrows awesome.
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Post by Youngster Joey on Jan 20, 2012 16:01:46 GMT -5
Fighting a very tough battle when you know you are underleveled and giving it your all until you finally lose. Then you have to go back to your last save point and watch a long-ass dialogue sequence until you do it again. Why, hello, Xenosaga's Cathedral Ship boss.
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Post by supersonic1453 on Jan 20, 2012 22:10:49 GMT -5
Umm, getting bodied? I dunno.
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Post by hikarihanazono on Jan 21, 2012 0:07:23 GMT -5
Fighting a very tough battle when you know you are underleveled and giving it your all until you finally lose. Then you have to go back to your last save point and watch a long-ass dialogue sequence until you do it again. Hahaha....how much I love the Tales series... let's seee....for RPGS: When you think a sub-boss doesn't have to actually be defeat, and you can't escape. (Kuchinawa, for one.) You were playing the game on Hard, or Unknown mode, you go in to a battle, and remembering that you put it on a hard difficulty. (I did that one morning, I was playing ToX fighting Pterebronc and remembered I put it on Hard, fighting there for 12 minutes, and I was under leveled. God, I'm so glad for the battle system, or if not, I would've died, cause I had 5 life bottles.) You've ran out of life bottles, and both of your revivers die, and you have no elixir. There's a monster you're trying to fight but it keeps running away (Bacura in ToX, and I know there's more.) Dating Sim/Sims Game: You get the wrong path, get the bad ending, and your character dies. When your Sim doesn't want to do what you want him to do. I'm gonna come back with more, I can't remember to save my life others.
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Post by sukotsuto on Jan 21, 2012 3:02:07 GMT -5
Pits and spike traps + quick, small enemies with annoying movement patterns + getting knocked back when hit = ARRRRRRGHHHHH!! #@$%!!
Oh classic Castlevania games and NES Ninja Gaiden. How I keep hearing the death chime so many times in those games.
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Post by AokiShizuku on Jan 21, 2012 3:03:56 GMT -5
Let's see...the thing that annoys me most would be...Tales of Graces f, THE DAMN ITEM BAR. You're stuck in that animation for so long then you have to wait for the item bar to go down fully and yes I love to abuse items in Vesperia (Repede) and Xillia (Leia).
Aside from that: - Save points (enough said) - Unfair timed sidequests (Vesperia) - When the boss always kills you when they're close to death (Persona 3 Hard mode...)
I'd say that's about it.
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Post by Youngster Joey on Jan 21, 2012 7:50:06 GMT -5
Timed sidequests as in if you don't complete them by a certain part of the story, you lose the opportunity to altogether?
Man, you're going to hate Abyss.
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Post by Deleted on Jan 21, 2012 10:26:15 GMT -5
four things....
1/Repeating the same thing over & over. 2/Not saving. 3/missing something important like an event,item or even a character. 4/letting an innocent NPC dies.
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Post by hikarihanazono on Jan 21, 2012 12:45:53 GMT -5
Let's see...the thing that annoys me most would be...Tales of Graces f, THE DAMN ITEM BAR. You're stuck in that animation for so long then you have to wait for the item bar to go down fully and yes I love to abuse items in Vesperia (Repede) and Xillia (Leia). Aside from that: - Save points (enough said) - Unfair timed sidequests (Vesperia) - When the boss always kills you when they're close to death (Persona 3 Hard mode...) I forgot that! Man, I hate Xillia's the most. Ooooh yeah, you're gonna hate Abyss, if you hate unfair timed sidequests. Plus, Eternal Sonata, always happens. (About the boss)
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